[sakai2-tcc] Proposal: eliminate all indies, re-version trunk to CLE 4.0

Matthew Jones matthew at longsight.com
Tue Jun 18 09:28:43 PDT 2013


I don't feel like missing a year is that big of a deal, and it doesn't lead
the that expectation. Sports games do this all the time and they have often
missed or cancelled years.

For instance NBA Live released 08, 09, 10. but then stopped, were going to
make a comeback at 13, cancelled that and are releasing 14 now. Microsoft
Office puts the date on their releases, but always skips years (2007/2010).

Madden was using year numbers (Madden 09, 10, 11) until this year when
they're calling it Madden 25 to celebrate 25 years of the franchise. A new
beginning or a last hurrah? ""We wanted to deliver on the promises," said
Weber. "We wanted to add all the depth and polish. 25 years of
innovation-make Madden 25 the most polished experience we could."" [1]

Marking us with 10 years of being a Sakai CLE product makes slightly more
sense than wanting to skip 3.0 because another project was going to use it.
Imagine, Sakai 25! ;)

But I'm not too concerned with the number, I just think it should be ( > 2
&& !contains("wow"))

[1]
http://www.nbcbayarea.com/entertainment/entertainment-news/NATL-Madden-25-Represents-New-Beginning-and-Last-Hurrah-for-EA-Sports-211711371.html


On Tue, Jun 18, 2013 at 12:14 PM, Anthony Whyte <arwhyte at umich.edu> wrote:

>
> As for CLE 10, good fun but I consider it a bad idea to tie a version to a
> calendar year.  You fail to deliver it in said calendar year and you
> embarrass yourself.  You fail to deliver something new in the following
> year or two and people start asking themselves why am I still using
> something that is stamped "Hi, I am two years old, please continue to use
> me."
>
> Anth
>
>
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