[Building Sakai] Adding New Optional Responsive Portal to trunk

Mark Reilly mark.reilly at nyu.edu
Fri Feb 7 06:24:14 PST 2014


Yes, the portal.neoprefix seems too specific. 

Ideally it would be just portal.prefix and then I could have used, 

portal.prefix=morpheus-

You may also want to set a portal.default property too. It could be used as a fallback but could be updated if the default was changed between major version i.e. Sakai 11 uses foo and Sakai 12 uses bar. 

Thanks,
Mark  

> Awesome, flagging a side task (and discussion) to adjust the way that neo prefix property works since its specific to that template set and the addition of new templates confuses the matter.
> 
> cheers,
> Steve
> 
> 
> On Fri, Feb 7, 2014 at 2:40 PM, Mark Reilly <mark.reilly at nyu.edu> wrote:
> Yes, the sakai properties needed to activate it are:
> 
> portal.templates=morpheus
> portal.neoprefix=
> skin.default=morpheus-default
> 
> Thanks,
> Mark  
> 
> 
>> Sounds great Mark, I'm looking forward to seeing it in action.
>> 
>> I presume the new template set (and skin) will be activated via sakai.properties and:
>> portal.templates=morpheus 
>> 
>> cheers,
>> Steve
>> 
>> 
>> On Fri, Feb 7, 2014 at 1:13 PM, Mark Reilly <mark.reilly at nyu.edu> wrote:
>> Hi all,
>> 
>> I am planning on adding the New Optional Responsive Portal to trunk to be added into Sakai 10.
>> https://jira.sakaiproject.org/browse/SAK-25514
>> 
>> Gonzalo Silverio and I have been working on a new set of velocity templates for Sakai 10. The new portal—currently called morpheus–is a rewrite of neo-portal templates. The templates are experimental and not ready yet for production. All files are in addition to the existing codebase and should have no impact on existing code. The morpheus templates have been rewritten using HTML5 markup and a fair amount of—no longer needed—divs have been removed. 
>> 
>> We have also added two new skins, morpheus-default and morpheus-master, to the skin folder. Morpheus-deafult is the default skin and is similar in structure to the current skins; It contains only css, javascript, and images. Morpheus-master is built using sass, a css preprocessor, and it's used to build morpheus-default (and in the future other example skins). By using sass we can make the process of customizing Sakai much simpler; We'll also make it more maintainable by creating one master codebase to generate all the various example skins.       
>> 
>> We're proposing to incorporate Sass into Sakai in such a way that the current skinning workflow won't be changed. For more information see:
>> https://github.com/alienresident/sakai-portal-assets/blob/master/documentation/Adding-Sass-to-Sakai.md
>> Feedback on this process is welcome.
>> 
>> I was able to demo some prototypes and showcase some of the work I have done on the new NYU skin (for 2.8)  at Apereo Camp. The work was well received and feedback was very helpful. Once we've reached a point where we can demo the new skin we'll post links to an experimental build. 
>> 
>> Thanks,
>> Mark Reilly 
>> 
>> 
>> Mark Reilly, PhD
>> User Experience Designer
>> Academic Technology Services - ITS
>> New York University
>> mark.reilly at nyu.edu
>>  
>> 
>> 
>> 
>> 
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> 

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