[Portfolio] Design patterns I mentioned on this mornings call
Daphne Ogle
daphne at media.berkeley.edu
Wed Sep 23 11:21:47 PDT 2009
Hi all,
I mentioned this morning that design patterns might be a way to
capture the "generalities" Jan brought up. I'm thinking of them as
patterns in interaction we'd like use in Sakai. The wysiwg editor was
an example of where we'd like interactions to be similar across the
system. Design patterns can help us describe the kind of
interactions we'd like see along with when and why to use them. Yet,
they are not prescriptive. They allow for specifics that a particular
context might require.
There's some good information about patterns in the Fluid Design
Handbook: http://wiki.fluidproject.org/display/fluid/Design+Patterns
As you'll see we got started on an open source design pattern library
(OSDPL) in Fluid. It's very much in it's infancy but you can get an
idea of where it is headed. The goal was to eventually have open
source communities adding their own patterns so when and if we get to
the point of identifying and defining patterns the OSPDL could be a
potential home for them.
At the link I point to, of most interest I think, are the FAQs and
pointers to existing libraries. Some of my favorites are the first 4
on the list.
Daphne Ogle
Senior Interaction Designer
University of California, Berkeley
Educational Technology Services
daphne at media.berkeley.edu
cell (925)348-4372
More information about the portfolio
mailing list