[DG: Teaching & Learning] Fwd: UIEtips: Three Important Benefits of Personas
Daphne Ogle
daphne at media.berkeley.edu
Tue Jul 27 12:09:10 PDT 2010
Thought this brief summarization of why personas have been valuable to
design teams might be of interest to some of you since we've been
talking a lot about them lately. You have to scroll down a bit to get
the meat but for those of you who don't want to miss anything, the
letter to the editor intro is also pretty good :).
Enjoy...
-Daphne
Begin forwarded message:
> From: "Jared M. Spool" <jared.m.spool at uie.com>
> Date: July 27, 2010 7:28:36 AM PDT
> To: daphne at media.berkeley.edu
> Subject: UIEtips: Three Important Benefits of Personas
> Reply-To: jared.m.spool at uie.com
>
>
> Three Important Benefits
> of Personas
> July, 27 2010
>
> Contents
>
> Letter from the Editor
> Round 3 of the iPad Drawing—You Could Be the Winner
> Feature Article: Three Important Benefits of Personas
> Storytelling for UX, an August 5 UIE Virtual Seminar
>
> Letter from the Editor
>
> Greetings,
>
> As part of our research to understand what techniques truly help
> teams produce better designs, we're still constantly surprised by
> the number of teams successfully using personas. With personas,
> teams report that they are producing more usable designs that better
> match the needs of their audience, increasing the satisfaction of
> their users.
>
> When teams use personas well, every member of the team really does
> seem to be on the same page about who the users are and what design
> will work best for them. We haven't seen any other technique come
> close to getting this kind of result.
>
> Our research has surfaced obvious benefits from the technique, such
> as better designer agreement on important features and an in-depth
> understanding of the user's motivations. But it's also unveiled some
> benefits that we still don't see discussed very much. Today's
> UIEtips focuses on a past article we're republishing, Three
> Important Benefits of Personas. In the article, I discuss some of
> these unrecognized benefits.
>
> A section of this article discusses the age-old tradition of
> storytelling and how it ties in to learning and creating personas.
> Our next UIE Virtual Seminar with Whitney Quesenbery is all about
> storytelling. Whitney will teach you how to craft and tell your own
> unique stories to improve your designs. Learn more about
> Storytelling for UX.
>
> And if you want a deep dive into creating and using personas, you'll
> definitely want to attend this year's User Interface Conference on
> November 8-10 in Boston. Both Kim Goodwin and Tamara Adlin's full-
> day workshop incorporate persona development and use to enhance your
> designs.
>
> As always, please share your thoughts with us. Has your design team
> created personas? What benefits have you seen? Join the discussion
> about this week's topic at the UIE Brain Sparks blog.
>
> Enjoy today's article,
>
> Jared M. Spool
> Editor, UIEtips
>
>
> Round 3 of the iPad Drawing—You Could Be the Winner
>
> "Holy Cow! Are you serious? I can't believe I won it! My work
> colleague is extremely jealous!"
>
> Those are the exact words from Donna Krainert when we told her she
> is the newest member of the UI15 Apple iPad club. She and Jennifer
> Cooper, winner from week 1, can now take copious notes at UI15 with
> one of these babies.
>
> Interested in getting your own iPad? It's easy.
>
> Register for theUser Interface 15 Conference, taking place November
> 8-10 in Boston, by July 29, and you'll be entered into the next
> drawing. And if you're not the lucky winner for this drawing, we'll
> automatically include you for the next drawing. See how you can be
> the next winner.
>
> Why You Should Register Now for UI15
>
> We are so jazzed about this year's conference. The conversations
> we've had with the presenters about their workshops are mind
> blowing. Trust us when we say, this really is out best User
> Interface conference yet.
>
> Here's just a sample of what some of the workshops will cover:
>
> Tools to help support the importance of personas with your executives
> Steps to demystify how design, UX, and SEO all work together
> Methods to cut your overall product development time in half
> Policies and standard guidelines to judge content requests and quality
> Save your seat now. The response to UI15 is strong. We're already at
> our initial projections and this conference may sell out.
>
> If you register by July 29, you're getting the best deal. Not only
> will you get the lowest conference rate of $1295—over $1000 savings
> from the walk in price, you'll also be entered for two chances to
> win an Apple iPad. Plus you're guaranteed to get your top choices
> for the Monday and Wednesday workshops.
>
> So what are you waiting for? Sign-up today.
>
>
> Three Important Benefits of Personas
>
>
> Jared Spool, User Interface Engineering
>
> This article was originally published in May, 2007
>
> Next time you have a chance to watch someone reading a map, look for
> the first thing they do. They'll likely do the exact same thing
> everyone else does: find themselves on the map.
>
> It doesn't matter what kind of map it is, whether it's of their
> neighborhood or an amusement park. They'll open the map and find
> something that is personally meaningful, such as their house or
> their favorite roller coaster.
>
> Psychologists call this "grounding," the natural behavior of
> initially finding a known reference point in a foreign information
> space. Once the person has grounded themselves, they can then use
> the starting point to understand the rest of the space.
>
> While grounding helps people adjust to complex situations, it can be
> detrimental when it happens during the design process. If, while
> conjuring up an interface, designers ground themselves in the
> design, they run the serious risk of creating an interface that only
> they can use.
>
> Separating You from Your Work
>
> Creating an interface for yourself is great if you're going to be
> the only user. When we decide how we'll arrange our kitchen cabinets
> — where the plates, glasses, pots, and pans will go— we want to put
> ourselves into the design. But, we don't expect other people to
> wander into our kitchen and start grabbing things without help.
>
> When we're creating online interfaces, it's a whole different story.
> Here we're designing for others, not for ourselves. We may know too
> much about the layout and structure. We'll understand the
> relationships between various design elements ("That button is only
> used with this dropdown"). We are very familiar with the jargon and
> business rules.
>
> Therefore, when a designer grounds themselves in their own design,
> they run the risk of designing an interface that only they can use.
> Any tools that help designers prevent the natural behavior of
> grounding helps them attack the design more objectively, with their
> target user in mind.
>
> Benefit #1: Preventing Grounding with Personas
>
> We recently had the opportunity to talk with several design teams
> currently using personas to help create their designs. We
> discovered, while studying how they integrated their personas into
> their design work, one major benefit was to prevent grounding.
>
> Personas are model users that the team creates to help understand
> the goals, motivations, and behaviors of the people who will use the
> interface. The persona represents behavior patterns, helping the
> designer understand the flow of the user's day and how the interface
> will fit into it.
>
> The teams we interviewed used personas as a way to avoid the
> grounding problem. Instead of asking, "How would I use this system?"
> they asked, "How would Mary use the system?" They found their
> persona's (Mary) initial reference point instead of their own,
> making judgments about the design from the persona's point of view.
>
> Understanding Retirement
>
> One team in our study was working on an investment tool, primarily
> used by retirees. The team, who consisted of primarily 20-
> somethings, naturally assumed that, when they retire, they would
> have simple investment and financial needs. As a result, they
> created the initial design for simple transactions.
>
> Their subsequent field research produced a persona named Ron, an
> active 76-year-old who had nine sources of income, three mortgages,
> and needed to write 21 checks every month from his multiple
> accounts. In the field, the team had seen many people similar to Ron
> and their transactions were anything but simple.
>
> As soon as the team looked at their design from Ron's perspective,
> they realized that their simple transaction approach was going to
> complicate his life immensely. Putting Ron into the design, instead
> of themselves, made them realize that they needed to take a
> different approach. It turns out that preventing grounding wasn't
> the only major benefit of personas we discovered during our
> research. Two others jumped out at us as well.
>
> Benefit #2: The Oral Tradition Lives On
>
> As we studied teams who made substantial use of personas, we noticed
> that the personas were talked about frequently, almost in mythical
> terms. The team members had made up lives for these people, usually
> based on the actual observations they made when they studied real
> users. They constantly used these imaginary lives to relate
> important stories about how these users would interact with the
> proposed designs.
>
> Storytelling is an age-old tradition. Long before the written word,
> humans have used stories to teach their children values and prepare
> people for the world ahead.
>
> This tradition hasn't gone away. A few years ago, Xerox Corporation
> set about studying how field repair technicians learned to
> effectively deal with infrequent, yet complex problems.
>
> The researchers originally assumed that it was a mix of training and
> mentoring that played the biggest role. They were shocked to
> discover that those technicians who were best prepared for the
> craziest problems didn't learn how to solve them in a classroom or
> by tagging along with a more senior technician.
>
> Instead, they learned that the war stories exchanged when the
> technicians got together were the biggest contributors to their
> education. In these informal get-togethers, technicians would brag
> about their accomplishments and try to shock their peers with
> stories of woe and wonder. It was in the details of the stories that
> the field technicians attributed their best education.
>
> Communicating Details in a Meaningful Way
>
> The teams we researched did the same thing. They got together and
> told stories about how their personas would tackle some problem. In
> the details of these stories, team members would start to get a real
> sense of who these users were and the problems they might encounter.
>
> Using just the oral tradition, the stories become distorted with
> every new telling. Many of the teams prevented this distortion by
> capturing the stories along with the persona descriptions. (One team
> went so far as to create a screensaver that would randomly display
> the pictures, backgrounds, and stories of each persona on the
> development team's machines when they were idle.)
>
> Benefit #3: The Role Personas Play in Role Playing
>
> Along with preventing grounding and encouraging story telling, we
> found personas had a third benefit to the teams we studied:
> enhancing role playing.
>
> From an early age, we use role playing as a way to safely explore
> the world around us. By pretending to be different people, we can
> try things out from their perspective, seeing if their viewpoint is
> different from our own.
>
> Role playing has long been a part of design processes. For example,
> in the 80's, designers at Apple used comic strips and play acting to
> think through the lives of their users and how they would integrate
> a variety of products, real and imaginary, into those users' lives.
>
> One design team we studied, who was in charge of a major electronic
> retailer's e-commerce site, had an analyst role play each of four
> personas, walking through the site as each character. For example,
> one persona was a mom who wanted to buy educational software and
> technology for her children. She wasn't a technical wiz, but wasn't
> completely ignorant of the technology either.
>
> The analyst adopted her role to play the shopper on the site. From
> that perspective, the analyst identified several issues with the
> design of the site that hadn't been discussed previously. As the
> analyst adopted the other three personas, different issues surfaced.
> (Interestingly, we were independently doing a usability study on the
> site simultaneously and discovered many of the same issues as the
> analyst found from the four personas.)
>
> When we adopt a role, we can start to view the world around us from
> that person's perspective. Using the persona as the target role, we
> can identify how that person will interact with the design and the
> issues that will arise. We start to see things we can't see any
> other way.
>
> Taking Full Advantage
>
> Personas don't automatically get the benefits of preventing
> grounding, encouraging story telling, and enhancing role playing.
> They have to be carefully crafted to get those benefits.
>
> To get the benefits, the personas have to have rich, relevant
> detail. They need to accurately represent the users the team is
> aiming for. And they need to have a solid foundation in the
> experiences of real users to be believable and meaningful.
>
> Our research into the usage of personas has taught us that the most
> successful teams are those that are constantly feeding their persona
> information. They conduct frequent field studies to understand who
> the users are and what goals and motivations they have. The teams
> regularly use usability testing to expand their knowledge of their
> users. They think of their persona documents as living descriptions
> — constantly changing as they learn new things from their ongoing
> research, studies, and design exercises.
>
> Personas are becoming a regular staple in many of the development
> teams we talk to. The method helps teams make a smooth transition
> between requirements and design, resulting in much cleaner designs.
> The benefits of preventing grounding, encouraging story telling, and
> enhancing role playing are rarely discussed, yet very present when
> you see the method in full force. It's these benefits that guide our
> belief that personas will be a trusted method for many years to come.
>
> • • •
>
> Jared's article is also available online.
>
> • • •
>
> If you find this article interesting, you'll definitely want to
> investigate Kim Goodwin and Tamara Adlin's full-day workshops at
> this year's User Interface Conference in Boston on November 8-10.
> And if you register for the conference by July 29, you'll get 2
> chances to win an Apple iPad.
>
> And if you want to bone-up on your storytelling skills you should
> attend our next UIE Virtual Seminar with Whitney Quesenbery on
> Thursday August 5. Whitney will teach you how to craft and tell your
> own unique stories to improve your designs. Learn more about it.
>
> • • •
>
> Has your design team created personas? What benefits have you seen?
> Join the discussion about this week's topic on UIE's Brain Sparks
> blog.
>
>
> Storytelling for UX, an August 5 UIE Virtual Seminar
>
> Our next UIE Virtual Seminar, Storytelling for UX with Whitney
> Quesenbery, is happening Thursday, August 5, 2010.
>
> We all use stories to communicate, explore, persuade, and inspire.
> In user experience, stories help us better understand our users,
> learn about their goals, explain our research, and demonstrate our
> design ideas. Basing stories on fact (data or knowledge embedded in
> your organization, or even new information) will help you
> communicate your own ideas effectively. Tell your story well: you'll
> get buy-in for the design and you'll have everyone on the same page.
>
> The Details
>
> WHAT: Storytelling for UX
> WHO: Whitney Quesenbery
> WHEN: Thursday, August 5, 1:30pm ET (90 minutes)
> WHERE: Online webinar
> COST: $129 per connection (pile everyone into a conference room!)
> WEB SITE: http://www.uie.com/events/virtual_seminars/storytelling/
>
> Whitney Quesenbery, user experience expert and master storyteller,
> will teach you how to craft and tell your own unique stories to
> improve your designs. Register or learn more details.
>
>
> Get regular updates about UIE when you follow us on Twitter or
> become a fan on Facebook.
>
>
> Do you have feedback or comments on our article? Send us your
> thoughts on our blog.
>
>
> Forward email
>
>
> This email was sent to daphne at media.berkeley.edu by jared.m.spool at uie.com
> .
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> User Interface Engineering | 510 Turnpike Street | Suite 102 | North
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>
Daphne Ogle
Senior Interaction Designer
University of California, Berkeley
Educational Technology Services
daphne at media.berkeley.edu
cell (925)348-4372
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